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Fitness Zone
Team Football
This game is called team football, but it could be team handball or flying disc, depending on what type of object you use or where you are. The game is used to elevate your heart rate while developing sports skills.
- Begin with a warm-up and dynamic stretch.
- Divide the class into two teams. The goal is to advance the ball down a basketball court or field by passing the ball to a teammate.
- Each team member may take only two steps with the ball.
- Players cannot guard the passer (only a potential receiver)
- If a fumble occurs, the ball goes to the other team and is taken over at the spot of the fumble.
- One point is scored when the offense makes a basket, catches the ball in the end zone of the field, or when the ball goes through a designated goal.
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Partner Walk Tag
This is a great activity to get students moving!
- Place students in pairs. Ask students to choose one partner to be the "tagger" and the other partner to be the "walker."
- Give the signal to begin.
- The "taggers" should try to chase and tag their partners. The "walkers" must walk to stay away from the "taggers." Both partners should be walking, not running. Once the "walker" is tagged, the students switch roles. Play continues until an end signal is given.
- Variations on this game include hopping, skipping, or another type of movement instead of walking.
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Scarf Tag
You will need to provide one scarf or small towel for each student participating in this activity.
- Each student should tuck one end of his or her scarf into the back of his or her waistband or back pocket. Then, have students scatter over the activity area.
- Give the signal to begin.
- Each student moves throughout the area, trying to grab and pull out other students' scarves.
- Students who pull a scarf must say, "I got a scarf," bend down on one knee, and place the new scarf in their pockets. Students are "safe" while doing this.
- Players who lose their scarves continue playing, trying to recapture a scarf.
- Students can take only one scarf at a time. They cannot hold on to their own scarves, and they cannot push, pull, or grab other students.
- Play continues until an end signal is given.
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Intervals
You will need to supply one whistle for this activity.
- Have students stand in a large circle, and facing the same direction.
- Ask a student to be the leader.
- The leader uses a whistle to signal students how to move.
- One whistle blast means students in the circle should walk. Two whistle blasts mean jog, and three whistle blasts mean run. The leader should vary the whistle commands, but should pay attention to students' energy levels.
- A teacher should give the final command to stop.
- Variations on this activity include hopping, skipping, or jumping.
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